Graphics Programmer

Job Locations FR-Lyon
Job ID
2019-1231
Category
Engineering/Programming
Type
Regular Full-Time

Your Privacy

ZeniMax understands the importance of privacy.  Please review the “Applicant Privacy Notice” section below, which explains how we process the personal information we collect about you when you apply for a job or submit information to us through this job portal.   BY APPLYING FOR THIS JOB, SHARING THIS JOB OR OTHERWISE PROVIDING US WITH YOUR PERSONAL INFORMATION THROUGH THIS JOB PORTAL, YOU ACKNOWLEDGE THAT YOU HAVE READ AND UNDERSTOOD THE APPLICANT PRIVACY NOTICE , WHICH IS SET FORTH IN THE “APPLICANT PRIVACY NOTICE” SECTION BELOW.

Overview

Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!
Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center.
We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc.

 

To expand its programming team and strengthen its internal technology, Arkane studios is seeking talented Graphics Programmers to join us for a new unannounced project.These positions are opened to different levels of expertise, from industry veterans to less experienced candidates.

Responsible for developing all the solutions related to the rendering of the game engine, from the lighting to visual effects.

Responsibilities

  • Improve and maintain the rendering modules of the game engine
  • Develop shaders and quality effects to support the Art direction and unique visual style of the game
  • Optimize the rendering code to get the best performance on all platforms
  • Write clear, maintenable, portable C++ code
  • Write and maintain custom shaders across a range of hardware
  • Work well with other engineers, artists and designers

Qualifications

  • Strong knowledge of C/C++
  • Strong interest in rendering algorithms
  • Good knowledge of any low-level graphics APIs
  • Experience with DirectX 11 level shaders and HLSL
  • Graphics debugging using pix, renderdoc or similar tools
  • Thorough understanding of multithreaded & real-time systems
  • Experience profiling and optimizing both CPU and GPU utilization

Applicant Privacy Notice

Options

Sorry the Share function is not working properly at this moment. Please refresh the page and try again later.
Share on your newsfeed