• Level Designer

    Job Locations FR-Lyon
    Job ID
    2019-1234
    Category
    Design
    Type
    Regular Full-Time
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    Overview

    Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!
    Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center.
    We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc. 

     

    Arkane Studios is searching a Level Designer to be in charge of translating game design into playable and fun maps.

    Responsibilities

    • Produce the level design documentation of his/her maps, including mission’s intentions and high-level concepts.
    • Create the level layouts (simplified level geometry) in collaboration with the level artists and architects.
    • Implement gameplay events into the maps (enemies encounters, narrative scenes, maps objectives, etc..)  by using specialized tools (world editor, scripting system...)
    • Make sure his /her map is compliant with the technical constraints and check on a regular basis if his/her map is functional on all platforms
    • Work closely with the art department and collaborate with all game development disciplines all along the maps iterations
    • Analyze and fix level design bugs

     

    Qualifications

    • Candidate should understand the values of the game design philosophy behind action adventure stealth games such as the Dishonored series
    • Candidate should embrace the Systemic design philosophy
    • A solid understanding of player psychology
    • Experience using game-specific editing packages
    • Game scripting experience using Kismet, Lua or similar
    • Relevant experience with the tools used for the development of AAA games (Perforce or similar, Bugs data base, etc)
    • Quality oriented
    • Strong communication skills

    Applicant Privacy Notice

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