• Level Designer

    Job Locations FR-Lyon
    Job ID
    Regular Full-Time
  • Your Privacy

    ZeniMax understands the importance of privacy.  Please review the “Applicant Privacy Notice” section below, which explains how we process the personal information we collect about you when you apply for a job or submit information to us through this job portal.   BY APPLYING FOR THIS JOB, SHARING THIS JOB OR OTHERWISE PROVIDING US WITH YOUR PERSONAL INFORMATION THROUGH THIS JOB PORTAL, YOU ACKNOWLEDGE THAT YOU HAVE READ AND UNDERSTOOD THE APPLICANT PRIVACY NOTICE , WHICH IS SET FORTH IN THE “APPLICANT PRIVACY NOTICE” SECTION BELOW.


    Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!
    Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center.
    We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc. 


    Arkane Studios is searching a Level Designer to be in charge of translating game design into playable and fun maps.


    • Produce the level design documentation of his/her maps, including mission’s intentions and high-level concepts.
    • Create the level layouts (simplified level geometry) in collaboration with the level artists and architects.
    • Implement gameplay events into the maps (enemies encounters, narrative scenes, maps objectives, etc..)  by using specialized tools (world editor, scripting system...)
    • Make sure his /her map is compliant with the technical constraints and check on a regular basis if his/her map is functional on all platforms
    • Work closely with the art department and collaborate with all game development disciplines all along the maps iterations
    • Analyze and fix level design bugs



    • Candidate should understand the values of the game design philosophy behind action adventure stealth games such as the Dishonored series
    • Candidate should embrace the Systemic design philosophy
    • A solid understanding of player psychology
    • Experience using game-specific editing packages
    • Game scripting experience using Kismet, Lua or similar
    • Relevant experience with the tools used for the development of AAA games (Perforce or similar, Bugs data base, etc)
    • Quality oriented
    • Strong communication skills

    Applicant Privacy Notice


    Sorry the Share function is not working properly at this moment. Please refresh the page and try again later.
    Share on your newsfeed