• Tools Programmer

    Job Locations FR-Lyon
    Job ID
    2019-1246
    Category
    Programming/Engineering
    Type
    Regular Full-Time
  • Your Privacy

    ZeniMax understands the importance of privacy.  Please review the “Applicant Privacy Notice” section below, which explains how we process the personal information we collect about you when you apply for a job or submit information to us through this job portal.   BY APPLYING FOR THIS JOB, SHARING THIS JOB OR OTHERWISE PROVIDING US WITH YOUR PERSONAL INFORMATION THROUGH THIS JOB PORTAL, YOU ACKNOWLEDGE THAT YOU HAVE READ AND UNDERSTOOD THE APPLICANT PRIVACY NOTICE , WHICH IS SET FORTH IN THE “APPLICANT PRIVACY NOTICE” SECTION BELOW.

    Overview

    Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!
    Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center.
    We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc.

     

    To expand its programming team and strengthen its internal technology, Arkane studios is seeking talented Tools Programmers to join us for a new unannounced project. These positions are opened to different levels of expertise, from industry veterans to less experienced candidates.

    Reporting to the Lead Tools Programmer, the ideal candidate is responsible for developing and maintaining a wide range of production tools, from the game editor to the build system.

    Responsibilities

    • Design and implement new tools across various game development disciplines (art, level design, animation, build automation)
    • Communicate with other departments to improve and debug existing tools, workflow and practices
    • Provide support and documentation to the users of the tools

    Qualifications

    • Strong knowledge of C/C++ and C#
    • Experience with game engine content tools and pipeline
    • Excellent systems design experience
    • Experience balancing performance and maintainability
    • Excellent organization and time management skills
    • Ability to write clear, maintainable, portable code
    • Ability to fearlessly jump into large, existing code bases

    Applicant Privacy Notice

    Options

    Sorry the Share function is not working properly at this moment. Please refresh the page and try again later.
    Share on your newsfeed