• Lead Level Designer

    Job Locations US-MD-Hunt Valley
    Job ID
    2019-1341
    Category
    Design
    Type
    Regular Full-Time
  • Overview

    ZeniMax Online Studios is seeking a Lead Level Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

     

    This role will collaborate with the Creative Director, Lead Gameplay Designer, Lead Environment Artist and Art Director to develop the foundations of worldbuilding for a new IP. This will include the creation of well-composed, functional and fun 3D spaces that challenge existing norms and establish a composition that will serve as the foundation for a growing Environment team.

    Responsibilities

    • Work with the Lead Gameplay Designer to establish best practices for spatial design, flow and world dynamics
    • Lead your team to create level layouts using simplified geometry in collaboration with quest designers, writers, and artists
    • Collaborate with all development disciplines to shepherd various level design constructs through the iterative process, from inception to final
    • Mentor more junior level designers and serve as a bastion for the discipline within the company

     

    Qualifications

    • Deeply creative with a great sense of what makes a game or level fun
    • Expert level proficiency within Photoshop/Illustrator, and other 3rd party software used in level layout and 2D design
    • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
    • Strong methodology and problem-solving ability
    • Previous work experience with 3D world and level building tools such as UE4, Unity, etc.
    • Excellent verbal and written communication skills in English required
    • Must submit work samples - finished levels and/or blockout levels demonstrating composition and gameplay

     

    Preferred Skills

    • Technical background in programming or scripting
    • Background in Architectural Design
    • Experience developing Open World games
    • Passion for creating rich narrative experiences

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