• Animation Engineer

    Job Locations US-MD-Hunt Valley
    Job ID
    2019-1346
    Category
    Programming/Engineering
    Type
    Regular Full-Time
  • Overview

    ZeniMax Online Studios is looking for an Animation Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

    Qualifications

    • Deep knowledge of real-time animation systems.
    • Experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
    • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
    • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
    • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
    • 3+ years game industry software development experience
    • Robust programming skills/experience in C++
    • Excellent 3D math skills
    • Ability to write clear, maintainable, portable code
    • Strong technical knowledge of Xbox One, PlayStation 4 and PC

    Preferred Skills

    • Experience with animation systems in network games
    • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
    • Degree in Computer Science or equivalent work experience

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