Technical Artist (Mobile)

Job Locations US-MD-Hunt Valley
Job ID
2019-1352
Category
Art
Type
Regular Full-Time

Overview

We are searching for a proven, enthusiastic, senior-level Unity Technical Artist with a focus on Mobile Games. The ideal candidate is an experienced Technical Artist, having worked on a number of shipped mobile titles. This role covers a broad range of duties necessary to take a game idea from concept to device. Some of these include implementing responsive, animated UI, maintaining a clean and elegant editor architecture, implementing Particle Effects, Shaders, programming tools, and Editor Scripts. You will be working with a small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows.

Responsibilities

  • Develop architecturally sound systems at the core of our Art and Design production pipelines, capable of supporting current and future projects
  • Identify weak points in existing pipelines and work with other disciplines to find the most practical resolution
  • Provide support and training to users
  • Work with Art Design and Engineering to develop technical guidelines so developers can meet established performance requirements
  • Document workflows and advocate best practices

Qualifications

  • At least 3 - 5+ years of experience as a Technical Artist within the mobile games industry
  • A high level of comfort and confidence working equally with game art and programming
  • Strong experience extending Unity with custom tools for game development
  • Strong working knowledge of Unity particles, shaders, UGUI and NGUI
  • Experience developing and maintaining systems used in game production
  • Working experience with version control systems (Perforce or git)
  • Strong troubleshooting skills

Preferred Skills

  • Able to work well as part of a team with minimum supervision
  • A proven ability to identify and attack workflow inefficiencies with robust, repeatable solutions
  • Mature understanding of C# with an adherence to strong programming best practices and design patterns
  • Strong sense of color, and design
  • Knowledge of industry standard art packages
  • Able to think creatively to resolve technical challenges and limitations
  • Skilled at collaborating with engineering / art to diagnose and resolve issues
  • Demonstrable professionalism good attitude, focused, and meets deadlines consistently
  • Unity Technical Artist certification
  • Experience using ImageMagick
  • Experience with C+
  • 2D illustration skills
  • Understanding of animation principles and fundamentals (timing, arcs, squash and stretch, easing, etc.)
  • Familiarity with Spine

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