• Technical Artist (Mobile)

    Job Locations US-MD-Hunt Valley
    Job ID
    Regular Full-Time
  • Overview

    We are searching for a proven, enthusiastic, senior-level Unity Technical Artist with a focus on Mobile Games. The ideal candidate is an experienced Technical Artist, having worked on a number of shipped mobile titles. This role covers a broad range of duties necessary to take a game idea from concept to device. Some of these include implementing responsive, animated UI, maintaining a clean and elegant editor architecture, implementing Particle Effects, Shaders, programming tools, and Editor Scripts. You will be working with a small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows.


    • Develop architecturally sound systems at the core of our Art and Design production pipelines, capable of supporting current and future projects
    • Identify weak points in existing pipelines and work with other disciplines to find the most practical resolution
    • Provide support and training to users
    • Work with Art Design and Engineering to develop technical guidelines so developers can meet established performance requirements
    • Document workflows and advocate best practices


    • At least 3 - 5+ years of experience as a Technical Artist within the mobile games industry
    • A high level of comfort and confidence working equally with game art and programming
    • Strong experience extending Unity with custom tools for game development
    • Strong working knowledge of Unity particles, shaders, UGUI and NGUI
    • Experience developing and maintaining systems used in game production
    • Working experience with version control systems (Perforce or git)
    • Strong troubleshooting skills

    Preferred Skills

    • Able to work well as part of a team with minimum supervision
    • A proven ability to identify and attack workflow inefficiencies with robust, repeatable solutions
    • Mature understanding of C# with an adherence to strong programming best practices and design patterns
    • Strong sense of color, and design
    • Knowledge of industry standard art packages
    • Able to think creatively to resolve technical challenges and limitations
    • Skilled at collaborating with engineering / art to diagnose and resolve issues
    • Demonstrable professionalism good attitude, focused, and meets deadlines consistently
    • Unity Technical Artist certification
    • Experience using ImageMagick
    • Experience with C+
    • 2D illustration skills
    • Understanding of animation principles and fundamentals (timing, arcs, squash and stretch, easing, etc.)
    • Familiarity with Spine


    Sorry the Share function is not working properly at this moment. Please refresh the page and try again later.
    Share on your newsfeed