• Principal Lighting Artist

    Job Locations US-MD-Hunt Valley
    Job ID
    2019-1357
    Category
    Art
    Type
    Regular Full-Time
  • Overview

    ZeniMax Online Studios is seeking a Principal Lighting Artist to join our studio for the development of our next AAA game.  This is a chance to join an experienced group of developers in pre-production for a new IP.

     

    This position requires an understanding of modern lighting techniques and an eye for artistic excellence informed by training and experience.  The ideal candidate understands real-world lighting and cinematography principles as well as game engine technology.

    Responsibilities

    • Work with technical artists and engineers to outline workflow, develop tools, and establish best practices for lighting in our new engine
    • Work with Art and Design to create compelling and dramatic lighting scenarios for worldbuilding, gameplay, and cinematics
    • Work with Design to establish functional, gameplay-informing lighting systems
    • Establish clear benchmarks for the team, and work with worldbuilders and additional lighting artists to consistently hit those benchmarks through production
    • Maintain a balance between visual quality and performance requirements
    • Match the established visual style for the game with regard to lighting execution

    Qualifications

    • 5+ Years of industry experience, preferably focused on lighting
    • Working knowledge of modern lighting techniques in next-gen video games
    • Expert level proficiency within Max/Maya, Photoshop, and other 3rd party software used in lighting
    • Working knowledge of technical art and performance pipelines
    • Self-motivated and has the ability to work and solve problems with minimal assistance
    • Highly organized with the ability to adhere to production schedules
    • Well-developed communication skills and strong work ethic
    • A strong understanding of color theory and the influences of lighting on mood and story narrative

    Preferred Skills

    • AAA development experience
    • Film production experience
    • Training in traditional art mediums (painting or photography)
    • Knowledge of current engine technology such as CRYENGINE, UE4, or Unity
    • Experience with lighting using a Physically Based Renderer

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