• Senior Mission Designer

    Job Locations US-MD-Hunt Valley
    Job ID
    Regular Full-Time
  • Overview

    ZeniMax Online Studios is seeking a Senior Mission Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a major new IP.

    A developer in this role serves as part of the level design team with a focus on level design in both open world and “linear” spaces, combat encounter design, and scripting. This role will work closely with narrative and gameplay systems team members in creating story-focused missions which feature thrilling gameplay, challenging combat, and memorable player experiences. A key part of this role involves designing the workflow and establishing best practices for mission creation on a new, industry-leading engine.


    • Work with the narrative design team and systems design team in creating mission outline documents, which detail the structure, flow, and key moments of missions
    • Work with level designers and world builders in creating the environments in which missions take place. Author the control scripts and implement key moments within these spaces
    • Work with the narrative systems designer to implement narrative experiences in missions and find creative ways of delivering lore in gameplay
    • Craft memorable combat encounters, and work with combat systems designers in honing these experiences to perfection
    • Create fun gameplay spaces focused on the game’s core mechanics
    • Help determine the optimal workflow for mission creation
    • Work with the tools team to identify the ideal toolset with which to create missions


    • 5+ years of related experience
    • Deeply creative with a great sense of what makes gameplay fun
    • Excellent sense of gameplay pacing
    • Excellent level design skills
    • Good grasp of scripting or coding
    • Experience with combat design in a first or third person action game (or shooter)
    • Ability to work collaboratively in a cross-discipline development environment
    • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
    • Strong understanding of the discrete elements game levels and combat experiences are built from, and the ability to problem solve both holistically and on a per-component basis
    • Excellent verbal and written communication skills required

    Preferred Skills

    • Experience developing Open World games
    • Combat systems design experience for third or first person games
    • Background in architecture or paper/board game design


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