Do you obsess over how long the telegraph on an AI attack should be? Do you fire a weapon in a game and break down why it feels so good to shoot? Do you play the latest game modes and think about why they work or why they don’t? If you are the type of person who lives and breathes how it feels to play games, then you’ve come to the right place.
We are seeking a talented GAME DESIGNER to come help us make industry-leading weapons, AI, progression systems, player mechanics, and game modes for AAA first-person action games. You will work closely with Game Directors, fellow Designers, and multi-discipline feature teams to help plan, prototype, and build systems that players will enjoy for years to come.