Lead Level Designer - Live Content

Job Locations US-MD-Hunt Valley | US-TX-Austin | US-CA-San Diego | US-WI-Madison
Job ID
2020-1823
Category
Design
Type
Regular Full-Time

Overview

ZeniMax Online Studios is seeking a Lead Level Designer focused on Live Service to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

 

This role will collaborate with the Lead Content Designer, Design Leads, & Lead Environment Artists to drive live service recurring content creation.

Responsibilities

  • Driving content that supports and reinforces our retention vectors established by Creative Director and Lead Content Designer, and Lead Content Systems Designer.
  • Collaborate with artists to build 3D gameplay spaces that provide a variety of player experiences.
  • Facilitate and advocate for tools creation for live service content.
  • Collaborate closely with the Lead Level Designer and Principal Quest Designer to build a holistic approach to level development across the project.
  • Partner with MTX designers and Product Management to align content with live service plan.
  • Leverage and communicate best practices for content creation against a live service model.
  • Lead a team of level designers to create level layouts and flows in collaboration with writers, world builders, and artists
  • Mentor more junior level designers and serve as a bastion for the discipline within the company
  • Support the leadership team in establishing and role modeling positive processes
  • Define quality standards for the team through hands on execution and documentation

Qualifications

  • 5+ years related experience
  • Experience in live service content creation
  • Strong team leadership skills
  • Deeply creative with broad gameplay design knowledge and expert level design proficiency
  • Ability to drive collaboration and consensus across multiple disciplines
  • Strong organization, verbal, and written communication skills
  • Experience with combat, open world, or mission design in a AAA game
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong methodology and problem-solving ability
  • Previous work experience with 3D world and level building tools such as UE4, Unity, etc.
  • Scripting experience, either in visual or other form

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