Senior Animator

Job Locations SE-C-Uppsala
Job ID
2020-1832
Category
Art
Type
Regular Full-Time

Overview

MachineGames is looking for an experienced Gameplay Animator to join our team. 

 

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. 

 

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.

Responsibilities

  • Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions.
  • Create Enemy (AI) animations and Player animations with a focus on style, playability, and 'flow'.
  • Work with all disciplines to develop content implementation tools, technology, and workflow.
  • Identify, communicate, and try to resolve animation related issues quickly and efficiently.
  • Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs.
  • To do quick blockouts for gameplay tests.
  • Collaborate with other disciplines to create a cohesive vision and experience.
  • Troubleshoot and solve animation issues with all departments.
  • Implement animation assets into game engine and iterate as needed.

Qualifications

  • Shipped at least 1 AAA title.
  • Technical experience working with game engines and game animation implementation.
  • Expert level knowledge of Motionbuilder and experience in editing motion capture data.
  • Expert knowledge of basic principles of animation: timing, dynamics & body mechanics.
  • Strong communication and teamwork skills.
  • Passion for video games and especially for first-person immersive games.
  • Receptive to direction, constructive feedback, and willingness to work through an iterative process.
  • Adapt to technical dependencies and engine limitations.
  • Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech.
  • Basic knowledge of Maya.

  *Sample Work Required*

  • Demo reel should include examples of previous animation work.

Preferred Skills

  • Experience animating creatures or quadruped characters.
  • Bachelor’s degree in Art, Animation or Game Development.
  • Strong familiarity with MachineGames´ titles.

     

   

     

Applicant Privacy Notice

Options

Sorry the Share function is not working properly at this moment. Please refresh the page and try again later.
Share on your newsfeed