Senior Tools Programmer

Job Locations SE-C-Uppsala
Job ID
2020-1839
Category
Engineering/Programming
Type
Regular Full-Time

Overview

MachineGames is looking for a senior Tools Programmer to join our team. In this role you will be responsible for the architecture and implementation of tools for the development of our games.  You will collaborate closely with other teams and stakeholders of the studio, for example design, gameplay programmers, and artists. As a senior member of the studio you will mentor less experienced team members. An appreciated aspect about MachineGames is that everyone have the possibility to affect our internal work procedures by suggesting how to utilize new technologies and tools and implement them into our workflow.

 

The programmers working on tools are part of the engine team. They consist of a talented and passionate group of programmers, of which some have been with the company since the start in 2010. In this role you will report to our CTO.

 

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.

 

MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.

 

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

  • We value Team performance over individual performance
  • We practice an open door policy
  • We deliver what we promise
  • We give constructive and actionable feedback
  • We practice ownership and accountability
  • We learn from our mistakes.

 

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or not currently residing in Sweden.

Responsibilities

  • Architect and implement features in C/C++, that is CPU, GPU, and memory efficient with an eye to a quality end-user experience.
  • Develop, extend, and debug tools for the development of our games.
  • Collaborate well with programmers and other disciplines involved in the day to day work.
  • Review code written by programmers across the studio and collaborate with them to improve code quality
  • Help mentoring less experienced team members.
  • If required, debug, modify, extend, or use the tools pipeline as necessary.
  • Construct solutions for unforeseen design problems in a timely manner.
  • Proactively provide suggestions on how to utilize new technologies and tools and implement them into our workflow.

Qualifications

  • Demonstrate and apply strong problem-solving and debugging skills in C++.
  • Write clean, professional, well commented, and maintainable code.
  • Show good knowledge of linear algebra.
  • Are independent and self propelled with little need for supervision
  • Lead by example and tutor less experienced co-workers within your discipline
  • Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Comes up with solutions to problems or challenges.
  • Exhibit a high level om communication skills, both by listening and sharing information. You provide constructive feedback to individuals and teams and you take initiatives to collaborate cross functionally.
  • Lastly, you are passionate about games!

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