Render/Graphics Programmer

Job Locations SE-C-Uppsala
Job ID
Regular Full-Time


MachineGames is looking for an experienced Render/Graphics Programmer to join our team. In this role you will be instrumental in developing our upcoming AAA-titles together with a group of experienced game developers. The Engine team currently consists of 10+ talented and passionate programmers.  In this role you will be reporting to our Lead Engine programmer. 


Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. 


MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios. 


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: 

We value Team performance over individual performance  
- We practice an open door policy  
- We deliver what we promise  
- We give constructive and actionable feedback  
- We practice ownership and accountability  
- We learn from our mistakes. 


This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.


  • Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience 
  • Develop, extend and debug features related to rendering/graphics while respecting platform and design constraints  
  • Collaborate well with programmers and other disciplines involved in the day to day work
  • Review code written by programmers across the studio and collaborate with them to improve code quality 
  • If required, debug, modify, extend or use the tools pipeline as necessary 
  • Construct solutions for unforeseen design problems in a timely manner
  • Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow


  • At least 5 years of experience in rendering/graphics development, preferably for games  
  • Demonstrate and apply strong problem-solving and debugging skills in C++ 
  • Write clean, professional, well commented, and maintainable code 
  • Show good knowledge of linear algebra 
  • Preferably knowledge of OpenGL, DirectX, Vulkan and/or Metal 
  • Are independent and self propelled with little need for supervision 
  • Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Come up with solutions to problems or challenges. 
  • Exhibit a high level om communication skills, both by listening and sharing information. You provide constructive feedback to individuals and teams and you take initiatives to collaborate cross functionally. 
  • Lastly, you are passionate about games! 

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