Audio Programmer

Job Locations SE-C-Uppsala
Job ID
2021-1886
Category
Engineering/Programming
Type
Regular Full-Time

Overview

MachineGames is looking for an experienced Audio Programmer to join our Enginteam. In this role you will be instrumental in developing our upcoming AAA-titles together with a group of experienced game developers. The Enginteam currently consists of 10+ talented and passionate programmers. In this role you will be reporting to our Lead Engine programmer.  

 

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.  

 

MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango GameworksanZeniMax Online Studios. 

 

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: 

- We value Team performance over individual performance  
- We practice an open door policy  
- We deliver what we promise  
- We give constructive and actionable feedback  
- We practice ownership and accountability  
- We learn from our mistakes. 

 

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.

Responsibilities

  • Architect and implement audio features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience. 
  • Develop, extend and debug features related to audio while respecting platform and design constraints.  
  • Collaborate well with programmers and other disciplines involved in the day to day work. 
  • Review code written by programmers across the studio and collaborate with them to improve code quality. 
  • If required, debug, modify, extend or use the tools pipeline as necessary. 
  • Construct solutions for unforeseen design problems in a timely manner. 
  • Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow. 

Qualifications

  • At least 5 years of experience in audio programming, preferably for games. 
  • Demonstrate and apply strong problem-solving and debugging skills in C++. 
  • Write clean, professional, well commented, and maintainable code. 
  • Show good knowledge of linear algebra. 
  • Preferably experience of Wwise and writing DSPs 
  • Are independent anself-propelled with little need for supervision. 
  • Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Comes up with solutions to problems or challenges. 
  • Exhibit a high level om communication skills, both by listening and sharing information. You provide constructive feedback to individuals anteamand you take initiatives to collaborate cross functionally. 
  • Lastly, you are passionate about games! 

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