Vehicle Designer

Job Locations US-MD-Hunt Valley | US-CA-San Diego
Job ID
2021-2008
Category
Design
Type
Regular Full-Time

Overview

ZeniMax Online Studios is seeking a Vehicle Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will serve under the Lead Systems Designer to design and tune vehicle systems and movement mechanics and hone them to industry-leading quality. A developer in this role will serve as the project’s vehicle specialist. They will collaborate with leads across all development disciplines to build a fun player-controlled vehicle and exciting vehicle gameplay in the game’s many environments. They will also work on the systems for NPC controlled vehicles.

Responsibilities

  • Design, create, and maintain documentation for player and NPC controlled vehicles
  • Design vehicle mechanics and build test spaces in which they can be prototyped and tuned
  • Work with the Lead Level Designer in building fun vehicle “playground” spaces, defining metrics, and establishing standards for building vehicle gameplay in the world
  • Work with the gameplay engineering team in implementing vehicles and vehicle mechanics
  • Work with animators to design how vehicles and their occupants animate
  • Work with the camera team to implement vehicle gameplay cameras
  • Serve as the project point of contact for all vehicle mechanics and systems

Qualifications

  • 3+ years related experience
  • Deeply creative with a great sense of what makes vehicle and driving gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Some knowledge of level design tools and building 3D spaces
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Excellent understanding of the design fundamentals of visual language, gameplay challenge, and teaching mechanics
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills 
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Experience with level design
  • Strong public speaking skills

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