The Bethesda.net team is seeking a talented Lead Software Engineer to contribute to the Bethesda Softworks Digital Publishing Platform. This role focuses on leading a small team of engineers developing cheat detection and prevention technology to help protect and enhance our player experience.
This role is responsible for building and productizing anti-cheat technology for use by existing and future Bethesda Softworks games. Working closely with Security and AppSec SMEs, the product will evolve over time as new exploits are identified and countermeasures are devised. Client-side libraries are written primarily in C/C++ and require extensive understanding of Windows OS fundamentals, reverse engineering techniques, common attack patterns, and methods of prevention. Server-side tools are written using modern cloud and web tech stacks and focus on the administration of games and the investigation of threats.
We are always exploring ways to improve our scale, reliability, and efficiency. Engineers are expected to learn and support new technologies, as well as propose new solutions that solve observed problems.