Senior Animation Programmer

Job Locations SE-C-Uppsala
Job ID
2021-2237
Category
Engineering/Programming
Type
Regular Full-Time

Overview

MachineGames is growing and we are now looking for a talented Senior Animation Programmer to join our studio!

 

You will be working in our programming department that is a diverse, passionate group of people that loves the game industry, just like the rest of our studio! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.

 

MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.

 

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

 

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or not currently residing in Sweden.

 

Responsibilities

  • Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience
  • Develop, extend and debug features related to animation while respecting platform and design constraints 
  • Collaborate well with programmers and other disciplines involved in the day to day work
  • Review code written by programmers across the studio and collaborate with them to improve code quality
  • If required, debug, modify, extend or use the tools pipeline as necessary
  • Construct solutions for unforeseen design problems in a timely manner
  • Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow

Qualifications

  • At least 5 years of experience in animation development, preferably for games 
  • Demonstrate and apply strong problem-solving and debugging skills in C++
  • Write clean, professional, well commented, and maintainable code
  • Show good knowledge of mathematics for animation and 3D game development.
  • Experience with skinning and joint based animation blending.
  • Experience with secondary or vertex based character animation.
  • Experience with physics simulated or procedural animation blending.
  • Experience with facial rig and face animation techniques.
  • Worked with animation DDC software like Motion Builder and Maya.
  • Are independent and self propelled with little need for supervision
  • Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Come up with solutions to problems or challenges.
  • Exhibit a high level om communication skills, both by listening and sharing information. You provide constructive feedback to individuals and teams
  • and you take initiatives to collaborate cross functionally.
  • Lastly, you are passionate about games!

Preferred Skills

  • Preferably previous Havok experience.

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