Motion Capture Animator

Job Locations US-MD-Hunt Valley
Job ID
2021-2284
Category
Art
Type
Regular Full-Time

Overview

Zenimax Online Studios is seeking a Motion Capture Animator with experience in high fidelity in-game and cinematic motion capture animation to work with our talented teams. The Motion Capture Animator will bring new worlds to life in an exciting new AAA game at Zenimax Online Studios. 

Responsibilities

  • Create high quality motion capture animation sequences for in-game mechanics and cinematics from Optical and Xsens Motion Capture data
  • Apply expert knowledge of body mechanics and the principals of animation to process and refine motion capture data
  • Set up and run internal and remote motion capture sessions using Xsens hardware
  • Organize and catalogue data from shoots
  • Collaborate with Engineers and Technical Artists to build and refine our motion capture tools, pipeline, and process
  • Work with external partners to build strong outsourcing support workflows and provide critical feedback when necessary
  • Contribute to the creative process with original ideas and inspiration

Qualifications

  • Candidates must provide a demo reel that includes examples of previous motion capture animation work, showing strong understanding of body mechanics and polished performances
  • 3+ years of professional experience as a Motion Capture Animator
  • Ability to build gameplay experiences with motion capture sequences
  • Demonstrated technical abilities with respect to the implementation of animation into a game engine
  • Expert knowledge of Maya, MotionBuilder, or equivalent software
  • Understanding of the motion capture process and its technical dependencies and limitations
  • Deep understanding of anatomy and human kinetics
  • Deep understanding of fundamental animation principles
  • Aptitude for learning new systems quickly
  • Strong communication and teamwork skills
  • Passion for video games

Preferred Skills

  • Receptive to direction and constructive feedback; willingness to work through an iterative process
  • Experience processing and polishing motion capture performances for use in game mechanics and cinematics on humans and creatures
  • Familiarity with Optical and Magnetic mocap systems such as Xsens hardware and software
  • Proven ability to convert motion capture performance to sequences
  • Experience building and using motion libraries
  • Experience in moving arts such as Acting and/or Martial Arts is a plus

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