Level Designer

Job Locations FR-Lyon
Job ID
2021-2288
Category
Design
Type
Regular Full-Time

Overview

Arkane Studios is one of the most renowned development studios in the video game industry.

Founded in 1999, the studio is owned by ZeniMax Media and Microsoft XBox. Arkane is known for its creative worlds and first-person action games, including the Dishonored and Prey franchises, which have won multiple "Game of the Year" awards. Our newest title Deathloop released on September 14, 2021, for PlayStation 5 and PC is another hit!

Joining Arkane Lyon is an opportunity to collaborate and evolve with a passionate and talented team, on cutting-edge technologies and innovative games, and in a stimulating and welcoming work environment. The studio is located in the Lyon Confluence district, a place of greenery, sports, gastronomy and music.

 

Arkane is looking for a Level Designer to be in charge of translating game design into playable and fun maps.

Responsibilities

  • Produce the level design documentation of his/her maps, including defining mission’s intentions and high-level concepts.
  • Create the level layouts (simplified level geometry) in collaboration with the level artists
  • Implement gameplay events into the maps (enemies encounters, narrative scenes, maps objectives, etc..) by using specialized tools (world editor, visual scripting system...)
  • Make sure his /her map is compliant with the technical constraints and check on a regular basis if his/her map is functional on all platforms
  • Work closely with the art department and collaborate with all game development disciplines all along the maps iterations
  • Analyze and fix level design bugs

Qualifications

  • Candidate should understand the values of the game design philosophy behind action adventure stealth games such as the Dishonored series
  • Candidate should embrace the Systemic design philosophy
  • A solid understanding of player psychology
  • Experience using game-specific editing packages
  • Game scripting experience using Kismet, Lua or similar
  • Relevant experience with the tools used for the development of AAA games (Perforce or similar, Bugs data base, etc)
  • Quality oriented
  • Strong communication skills

Preferred Skills

  • Passionate gamer with a solid video game culture
  • Analytical thinking: Capacity to quickly understand game design rules, mechanics, balancing concepts and techniques.
  • Creativity: think outside the box, being able to see things in a different perspective
  • Good knowledge of MS Office (Word, Excel, Power Point)
  • Good level in written/spoken English
  • Team Player

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