Senior Technical Animator

Job Locations US-TX-Austin
Job ID
Regular Full-Time


Arkane Studios is looking for a strong Sr. Technical Animator to join our Austin, Texas team for work on AAA games for PC and next-generation console systems.


  • Work with the animation team to define, create and maintain the animation pipeline
  • Design and support complex character, facial and weapon rigs in Maya
  • Own the skinning process for a variety of characters, garments and gear
  • Create custom tools and scripts to increase the productivity and efficiency of the animation team
  • Support and improve the integration of animation assets from Maya to game engine


  • Experience in creating and maintaining an efficient animation pipeline throughout a AAA production cycle
  • Strong working knowledge of both MEL and Python (additional languages a plus)
  • Capable of rigging and skinning high quality character assets
  • Experience working with Maya (MotionBuilder a plus)
  • Experience with retargeting animation data via Maya or Motionbuilder
  • Experience in creating animation state machines and blend trees in a game engine
  • Understanding of physics simulation setup and implementation (ex: cloth, ragdoll)
  • Receptive to feedback and able to work through an iterative process
  • Must be a self-motivated and energetic team player with strong communication skills and cooperative attitude


*As part of the application process, please submit work samples which demonstrate the following:

  • Character rigging and skinning capabilities
  • Documentation or videos describing previous tool development

Preferred Skills

These skills would be great to have but are not dealbreakers:

  • 5+ years of game industry experience as an animator/rigger
  • Working knowledge of C++
  • Working knowledge of Maya API
  • Experience with Unreal 4

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