Concept Artist

Job Locations SE-C-Uppsala
Job ID
2021-2357
Category
Art
Type
Regular Full-Time

Overview

MachineGames is looking for a new Concept Artist to join our team and help bring our products to life! 

 

As a Concept Artist, you will work directly with our Creative Director, Associate Art Director, Leads and other internal and external creators to develop and communicate the artistic tone and vision for our games. You will provide the team with creative illustrations and production artwork on a broad spectrum, including character design, environmental and architectural exploration, prop and object design, in-engine paintovers, and color/lighting compositions. To thrive in this role we think that you are truly passionate about bringing your art to life and you are a strong communicator that enjoys working both independently and in a team.  

 

 

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.

MachineGames studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

 

This is a permanent position starting as soon as possible. We will support your relocation and application for a work permit if you are not an EU citizen and/or not currently residing in Sweden.

Responsibilities

  • Developing detailed high-quality concept art in a wide range of artistic styles and domains, while adhering to the creative vision of our games
  • Researching various subjects, styles or time periods as necessary to inform and support coherent visual development
  • Collaborating closely with other disciplines such as Design, 3D Art, Engineering, Animation and Sound to realize innovative concepts
  • Developing style guides, creative briefs and art quality benchmarks for the team and our outsourcing partners
  • Showing strong initiative in identifying and solving design problems during the concept development process

Qualifications

  • Experience working in the game and/or film industry
  • Very strong skills in Photoshop (or similar digital art software) with an emphasis on detailed and realistic rendering techniques
  • Ability to understand and communicate the vision of the Creative Director while considering the constraints of art style, gameplay and technical possibilities of the project
  • Ability to self-manage, plan and provide time estimates to reliably set and meet project deadlines and goals
  • Ability to communicate ideas across disciplines with good verbal, written and interpersonal skills
  • Portfolio related to the relevant field

Preferred Skills

  • Experience with graphic design and typography, creating logos, posters and promotional material is a plus
  • Familiarity with 3D software (Blender, Modo, Maya, 3DSMax or similar) and skills such as modeling, sculpting, material creation, lighting and rendering is a big plus

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