Job Locations SE-C-Uppsala
Job ID
Regular Full-Time


MachineGames is looking for an experienced and talented Producer to strengthen its team.


In this role you will be directly reporting to our Production Director and you will be working closely with several other producers to ensure that the day-to-day development runs smoothly. To thrive in this role we believe you are a go-getter that enjoys responsibility and to see things through. 


MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.


Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.



This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you don't have one, or are not an EU citizen and/or not currently residing in Sweden.



  • As a Producer at MachineGames you’re responsible for the day-to-day development and timely delivery of a section of a major triple-A project, to a high quality.
  • Coordinates team members from across various departments resulting in the delivery of game features
  • Working with directors, discipline leads and other producers to define milestone goals, both long term Roadmap and short-term Sprints, of the area of the game under your responsibility
  • Setting up sprints and maintaining the product backlog for the areas of the game under your responsibility
  • Tracking, communicating progress and resolving problems during Sprints
  • Develop and maintain both short- and long-term capacity planning methods
  • Coordinating and managing approvals from the appropriate creative and technical leads
  • Coordinating gameplay/focus test sessions (both internal and external)
  • Regularly communicating and coordinating with our publisher’s development and QA teams
  • Daily correspondence with development team members
  • Coordination and documentation of development meetings


  • 2+ years of successful production management
  • Outstanding organizational and time management skills
  • Excellent oral and written communication skills
  • Demonstrable experience working within a modern game development process, including estimating workflow, resolving bottlenecks, identifying dependencies, evaluating work quality, and proactively solving problems
  • Solid technical knowledge of computer hardware and software
  • A sincere passion for games and gaming
  • Self-motivated team player with very strong work ethic and cooperative attitude

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