Technical Character Artist

Job Locations FR-Lyon
Job ID
Regular Full-Time


Arkane Studios is one of the most renowned development studios in the video game industry. Founded in 1999, the studio is owned by ZeniMax Media and Microsoft XBox. Arkane is known for its creative worlds and first-person action games, including the Dishonored and Prey franchises, which have won multiple "Game of the Year" awards. Our newest title Deathloop released on September 14, 2021, for PlayStation 5 and PC is another hit!


Joining Arkane Lyon is an opportunity to collaborate and evolve with a passionate and talented team, on cutting-edge technologies and innovative games, and in a stimulating and welcoming work environment. The studio is located in the Lyon Confluence district, a place of greenery, sports, gastronomy and music.


  • A good understanding of the constraints coming from the game design, engine and hardware.
  • Define the technical constraints relating to the characters and animated objects.
  • Integrate the resources into the engine and ensure compliance with the constraints and performance monitoring.
  • Create advanced rigs and skinning for characters, creatures, and props.
  • Create and support tools to improve the rigging and animation pipeline, according to the project needs.
  • Help artistic teams to resolve technical issues.
  • Setup of character ragdolls and cloth physics.
  • Collaborate and share knowledge on latest technological watch with other technical artists in the studio


  • In depth knowledge of Maya and Python/Mel
  • Outstanding rigging and deformation skills (body/facial).
  • Good oral and written communication skills.
  • Demonstrate team spirit, autonomy and organization.
  • Finding balance between aesthetic, usability, and technical complexity.
  • Experience with MotionBuilder is a plus.

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