Cinematics Animator

Job Locations SE-C-Uppsala
Job ID
Regular Full-Time


MachineGames is looking for a new talented Cinematics Animator to join our team and help us create new exciting AAA titles!


In this position you will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate on cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed, all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.


Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. 


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.


This is a permanent, onsite, position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.


  • Create high quality and realistic animations. Both keyframed and motion edited.
  • Edit data for cinematics and events and make sure it fits with the rest of the assets in any given scene.
  • Together with members of the team (production unit or strike team) work out animation needs and requirements for assigned game content, i.e. a level or cinematic in the game.
  • Communicate need to any out-of-team or external collaborators.


  • Shipped or contributed to at least 1 game title as an Animator
  • Minimum 2-3+ years of experience in the games industry
  • Solid skills when it comes to applying the principles of animation: Anticipation, staging, posing, overlapping action, timing, exaggeration, appeal etc.
  • Experienced MotionBuilder user.
  • Solid knowledge of the game development process and industry.
  • Strong understanding of game animation and implementation.

*Sample Work Required*

  • Demo reel should include examples of previous animation work. 

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