Lead Mobile Designer

Job Locations US-MD-Hunt Valley | US-TX-Austin | US-WA-Seattle | US-WI-Madison | US-CA-San Diego
Job ID
2022-2526
Category
Design
Type
Regular Full-Time

Overview

Zenimax Online Studios is hiring a talented and experienced Lead Mobile Designer passionate about games and ZeniMax intellectual properties. If you’re a fan of The Elder Scrolls, or looking to work on an exciting new IP, this is the place for you!

 

We are looking for a Designer to design gameplay systems and help us lead a small team. The team is focused on prototyping to create fantastic games, explore new technology, and develop ideas to make our existing products even better! You’ll work closely with directors and other stakeholders, artists, engineers, and the rest of the ZeniMax team to create innovative cross-platform Unity-based projects. These projects will focus on quality gameplay with fantastic player-driven experiences that provide strong connections back to our studio titles.  We need a deeply passionate and collaborative all-round designer eager to pioneer new ideas, innovate on existing play patterns, create and implement design specs, and learn and grow with the team while delivering engaging game experiences across a broad array of content and systems. You should have a passion for mobile gaming, proven experience in game design, a strong aptitude for critical thinking and analysis, outstanding people skills, and boundless creativity. Bonus points for a focus on systems design that intersects with player choices and how those impacts are felt in the future.

Responsibilities

  • Collaborate with leadership to create gameplay with interconnected systems from a macro to micro level. All elements intertwined in support of the IP and fun, memorable experiences.
  • Pitch creative ideas for new concepts and gameplay mechanics for current and future projects.
  • Effectively communicate your designs, requirements, and deliverables to the team and other stakeholders. Help guide the team in translating the overall game vision into implemented functionality.
  • Strong ability to deconstruct high-level gameplay systems into specific technical details, features and tasks.
  • Create and maintain clear and effective game documentation from early game pitches to living GDDs, including ancillary documentation necessary to support the game’s development.
  • Drive the creation, testing, and iteration of prototypes to prove out new gameplay ideas.
  • Ensure that the overall gameplay experience is carried through from conceptualization to completion in the highest possible quality.
  • Gather, analyze, and evaluate feedback, incorporating or providing alternate solutions to address the needed areas with sound reasoning and data.
  • Champion design solutions based on feedback and work with the team to modify game concepts and mechanics accordingly.
  • Have a holistic grasp on the design with the ability to communicate potential consequences of a proposed change.
  • Create a work environment that is motivating for team members, and which fosters development and creation.
  • Stay current with industry trends and learn from the success and failure of other games in the mobile space.

Qualifications

  • Candidate must have 5+ years as a designer in the games industry, taking games from conception to post-launch support.
  • Experience in user research and testing, with a data-informed approach to design.
  • Strong documentation skills and experience writing product specs, creating wireframes, game flows, and feature documentation.
  • Excellent verbal and written communication skills, collaborative problem-solving, and critical thinking.
  • Proficiency with Jira and Confluence.
  • Able to both receive and deliver constructive criticism and work well with a team.
  • Must be creative and flexible when faced with constraints.
  • Preferred location Hunt Valley, will consider remote

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