Technical Artist

Job Locations US-MD-Rockville | US-TX-Dallas | US-TX-Austin
Job ID
2022-2572
Category
Art
Type
Regular Full-Time

Overview

Join Constellation!

 

Come join Bethesda Game Studios, the award-winning development team behind StarfieldThe Elder Scrolls and Fallout. Bethesda Game Studios strives to offer its employees a well-balanced home and work life by providing competitive salaries, a generous benefits program, and offices located in some of North America’s best cities.

 

With a goal of creating a culture as fun and diverse as our games and our players, we welcome applicants with unique skillsets, experience levels and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry we’d love to hear from you!

 

Responsibilities

Your Daily Life at Bethesda Game Studios

 

As Technical Artist, you will...

  • Provide guidance for the art teams to create performant and PBR compliant game art 
  • Create tools to support artist’s work and assets integration in the game engine 
  • Define budgets and create technical art guidelines 
  • Troubleshoot and address performance issues in the game 
  • Write documentation and collaborate with other teams 

Qualifications

What Makes you S.P.E.C.I.A.L.

  • You have 3+ years’ experience in the video game industry in a similar role 
  • You have in-depth knowledge of PBR workflows 
  • You are highly proficient with modern art content pipelines including 3dsMax (Maya is a plus), ZBrush and Substance Painter (Designer is plus) 
  • You possess good knowledge of Python/MAXScript and experience developing tools for Maya/3dsMax 
  • You are experienced in developing games targeting low-end devices (mobile, VR, Switch, MMO…) 
  • You have experience with Unity 
  • You have experience creating 3D assets (modeling, UVs, texturing)  
  • You are comfortable with different art styles 

Preferred Skills

Bonus Skills

  • Shader coding and/or node-based shading editors 
  • Procedural content creation (Houdini) 
  • Skinning and rigging 
  • Character modeling 
  • VFX creation 

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