Lighting Artist

Job Locations SE-C-Uppsala
Job ID
2022-2619
Category
Art
Type
Regular Full-Time

Overview

MachineGames is looking for a new Senior Lighting Artist to join our team and help us create new exciting AAA titles!

 

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. 

 

In this position you will be working in a tight-knit department under the supervision of our Lead Lighting Artist and you will collaborate in cross-functional teams on a daily basis. You will get to leave your mark on our upcoming titles and be part of creating a beautiful world for our players to enjoy! To thrive in this role we believe you as a person works well with others but are equally as comfortable to own your area of responsibility and make suggestions that would help push the lighting of our games to the next level. 

 

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.

Responsibilities

  • Light gameplay spaces and cutscenes for both linear, story driven levels and open ended sandbox maps.
  • Use our proprietary engines built in lighting tools, along with third party software and have ownership over the entire lighting pipeline to produce visually stunning final results. Including post processing work and color grading.
  • Place and control lighting environment effects via volumes and probes, such as volumetrics, light shafts, fog, environment and reflection probes.
  • Work with the Art Director and Lead Artists to maintain the artistic style & mood, keeping it consistent with our defined visual target for the game.
  • Communicate with the environment team concerning lighting needs and direction.
  • Collaborate with the tech team in pushing tools development and workflow.
  • Create, maintain, and communicate documentation for lighting guidelines and implementation techniques.
  • Research and prototype competing and future lighting solutions.

Qualifications

  • Have excellent understanding of lighting theory, color space, exposure, and physically based natural light
  • Have insight into cinematography and dramaturgy, scene blocking and lighting to set different moods.
  • Have experience with 3D graphics programs and game engines (Maya/3ds Max, Blender, Unreal, Unity).
  • Have a thorough knowledge of lighting pipelines and techniques, such as baked lightmaps vs. real time global illumination, PBR & HDR lighting.
  • Can balance visual quality against performance requirements and production schedules.
  • Take full ownership of game levels and take them from start to finish.
  • Fluent in English - Written and verbally

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