Content Designer (ESO)

Job Locations US-MD-Hunt Valley | US-TX-Austin | US-CA-San Diego | US-WA-Seattle | US-WI-Madison | US
Job ID
2022-2672
Category
Design
Type
Regular Full-Time

Overview

ZeniMax Online Studios is looking for a Content Designer that will work with the content, world building, animation, audio, and gameplay teams to provide fun and well-conceived stories/locations for players to experience. This position will work on creating content in specific environments to create a fun and exciting game experience for the Elder Scrolls Online RPG.

Responsibilities

  • Learn to work in our proprietary toolset and become proficient as soon as reasonably possible
  • Attend and absorb content training activities as available
  • Work with other team members to support the design of content throughout a release
  • Pitch, share, and comment on content design ideas within the team space
  • Design and script innovative quests/gameplay for ESO, with a focus on storytelling and pacing
  • Pitch and collaborate on innovations to ESO’s content and storytelling with other team members, with an eye toward continual improvement in the game and content
  • Collaborate with other teams and departments (Encounter, Fiction, Animation, FX, etc.) to develop content and new assets for the game
  • Execute other game designs and design revisions when necessary
  • Implement revisions based on feedback and bugs

Qualifications

  • Minimum of two years of professional experience in content design, preferably in the MMO or multiplayer space
  • Experience designing, building, and populating game levels
  • Strong sense of the 3D game space and game flow
  • Excellent communication and documentation skills
  • Strong organizational skills, the ability to multi-task, and a keen attention to detail
  • Experience working with multi-disciplinary teams and an understanding of content creation pipelines and tools
  • Demonstrates high standards of excellence in work
  • Experience playing MMOs

Preferred Skills

  • Scripting or programming interactivity
  • Non-content game design experience (level design, encounter design, fiction writing, etc.)
  • Work on non-MMO or multiplayer games
  • Work on non-computer games (tabletop RPGs, card games, board games, etc.)

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