Gameplay Engineer (Cinematics)

Job Locations US-MD-Hunt Valley | US-TX-Austin | US-WI-Madison | US-CA-San Diego | US-WA-Seattle | US
Job ID
Regular Full-Time


ZeniMax Online Studios is looking for a Gameplay Engineer to help implement cinematic and related systems in our new engine for the studio’s next AAA project. 


The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.


  • Design and architect systems to create cutscenes, cinematic sequences and in world experiences to help immerse the player
  • Refine systems throughout the development cycle of the project
  • Collaborate with cinematic designers, artists, animators and other engineers for feature development
  • Build innovative and flexible cinematic system architecture to support both fully-custom scenes and high-quality procedural cinematic generation


  • 3+ years experience in game development in the capacity of a Gameplay Engineer or similar exposure to cinematic or related systems
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated with strong collaborative and communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Knowledge of Modern C++
  • Prior experience with Animation, VFX, Dialogue and Camera Systems
  • Prior experience with developing content creation tools from the ground up while working in close collaboration with other tools engineers and designers

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