Lead Technical Designer

Job Locations US-MD-Hunt Valley | US-WI-Madison | US-TX-Austin | US-CA-San Diego | US-WA-Seattle | US
Job ID
2022-2745
Category
Design
Type
Regular Full-Time

Overview

ZeniMax Online Studios is seeking a Lead Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

 

This role will architect and implement gameplay systems and mechanics, and hone them to industry-leading quality. Aside from designing technically complex gameplay systems, a developer in this role will collaborate closely with project engineers, artists, animators, and other designers to bring gameplay to life.

Responsibilities

  • Oversee a tech design team, their mentorship & direction of their efforts
  • Design and create modular gameplay components which will be used to propagate gameplay features throughout the world
  • Write scripts utilizing component API to facilitate gameplay implementation in an entity component system (ECS) based engine
  • Collaborate with feature teams on the designs of systems and mechanics with a focus on usability and implementation approach
  • Help establish script implementation standards and best practices
  • Work with engineers on expanding the capabilities of the scripting system
  • Contribute and maintain script utilities to facilitate content building
  • Provide strong direction for user workflows and usability in tools and pipeline development
  • Advocate for tech design as a critical role in game development

Qualifications

  • 5+ years related experience 
  • Deep experience in programming or scripting systems
  • Solid gameplay design fundamentals with an understanding of what makes gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Familiarity with the many types of assets from which a game is built
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills required
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Familiarity with third-person action or roleplaying games
  • Familiarity with Entity Component System (ECS) architectures
  • Experience in animation, UI programming, creating or using shaders, or FX systems
  • Strong public speaking skills

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