Lead Gameplay Engineer (Combat)

Job Locations US-MD-Hunt Valley | US-WI-Madison | US-TX-Austin
Job ID
Regular Full-Time


ZeniMax Online Studios is looking for a Lead Gameplay Engineer to lead the combat related gameplay teams and develop game systems in our new engine for the studio’s next AAA project. 


The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.


  • Lead the Combat Gameplay programming team
  • Design and architect new game systems 
  • Refine systems throughout the development cycle of the project 
  • Collaborate with designers, artists, and other engineers for feature development 


  • 7+ years of experience in game development in the capacity of a Gameplay Engineer 
  • 2+ years of lead programmer experience 
  • Robust programming skills/experience in C++ 
  • Solid architecture, system design, and analytical skills 
  • Strong math skills related to development of gameplay systems (Linear Algebra, Vector Math, etc) 
  • Self-motivated with strong collaborative and communication skills 
  • Experience with network game client/server architecture

Preferred Skills

  • Experience developing for multiple platforms (Windows, Xbox, Playstation) 
  • Knowledge of Modern C++ standards
  • Experience developing combat related gameplay systems
  • Experience with AI in an open world game client/server architecture 

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