Assistant Technical Director

Job Locations FR-Lyon
Job ID
Regular Full-Time


Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.

Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.

Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.

Arkane Lyon is owned by ZeniMax Media and Microsoft.


Under the responsibility of the Technical Director, the Assistant Technical Director is a key member of the technical direction group, is relaying the technical direction to the development teams, focusing on code quality and performance, helping on their organization and management to be sure they can achieve their goals.


Working with the programming department:

  • Closely work with technical producers and lead programmers to help defining tasks and follow them
  • Monitor global development effort and help mutualizing code
  • Enforce coding best practices and lead regular code reviews
  • Challenge code quality focusing on efficiency and homogeneity
  • Elaborate strategy to encourage knowledge sharing and learning
  • Ensure the creation of strong technical documentation


Working with the technical direction:

  • Contribute updating our technical roadmap by anticipating technical changes and needs
  • Review & discuss priorities and goals of our technical roadmap
  • Improve our high-level tools to organize and communicate our technical roadmap
  • Work closely with the software architect to improve our code base



  • Experience in many aspects of video game development and their tools
  • Extensive knowledge of C++ programming and debugging
  • Extremely autonomous, polyvalent and pro-active
  • Strong management and mentoring skills
  • Ability to collaborate and work well with other disciplines and international teams

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