VFX Artist

Job Locations FR-Lyon
Job ID
2024-3082
Category
Art
Type
Regular Full-Time

Overview

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.

Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.

Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.

Arkane Lyon is owned by ZeniMax Media and Microsoft.

Responsibilities

  • Collaborate closely with the art direction and designers
  • Create any type of real time VFX, environment, weapons, powers, post process
  • Create all the VFX data, textures, meshes
  • Involved in improving our internal VFX tools
  • Be responsible of the whole VFX creation process, from the early design to the final in game VFX, including optimization and debug
  • Be responsible of VFX integration and scripted VFX sequence

Qualifications

  • A strong eye for rhythm and color with an exceptional attention to detail
  • Strong team player, able to take feedback, respect deadlines
  • Knowledge of the video game industry standard VFX tools (UE4/5, Unity, Popcorn FX)
  • Strong knowledge of technical pipeline, VFX creation techniques and tools
  • Strong interest in the upcoming technology
  • Good knowledge of standard software, photoshop, maya, after effect
  • Strong knowledge of current gen console developpement
  • Houdini/Substance Designer knowledge is a plus
  • Writing HLSL shader is a plus

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