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Bethesda Game Studios à Montréal recherche son Programmeur d’animation senior qualifié pour rejoindre l’équipe. La personne sélectionnée travaillera en étroite collaboration avec les artistes, les programmeurs d’engin référents, les designers et producteurs pour mettre en œuvre et optimiser les fonctionnalités du jeu.
Bethesda Studios Montreal is looking for a talented Senior Animation Systems Programmer to join our team. Programmers will work closely with artists, lead engine programmers, designers and producers to implement and optimize game features.
We are seeking a skilled Technical Animator to help further develop our animation pipeline. The focus of this position will be on runtime animation integration and animation handling in the pipeline.
You will work with animators to develop blend graphs that produce smooth, AAA quality animation, seamlessly combining animated motion with various runtime input sources. You’ll help define animation related workflows and systems, and you’ll assist animators in all technical aspects of animation production. Working with multiple disciplines to identify effective solutions, you will serve as a communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.
Preference will be given to candidates who have experience writing animation authoring tools (in Max, Maya, etc.), though this is not the primary area of coverage. If you have experience programming in any form, this is a huge plus. If you have experience with MOCAP that is also beneficial. If you are technical, highly motivated and passionate about animation, please apply for this position. It’s an uncommon opportunity.
ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
The ideal candidate is a skilled Technical Artist with experience in rigging and animation. You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.
ZeniMax Online Studios is looking for an Animation Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.
ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a Senior UI Engineer to help develop the cutting-edge user interface backend for that engine. This position will research the state of the art in UI development and apply that research through technical designs and implementation. Applicants should have a passion for UI development and a strong vision for its future.
Bethesda Game Studios is looking for talented Tools Engineers to join our team in Austin, TX. You must be able to work closely with individuals in the other development disciplines to create effective and efficient workflow solutions including game editor improvements and new pipeline tools. We are interested in all levels of expertise.
Bethesda Game Studios is looking for a Technical Producer to join our team in Austin. The Technical Producer must possess excellent skills in project management, communication, organization, and time-management. Must be able to work well in collaborative teams. Must be results-driven while being a positive influence on the engineering team.
Bethesda Game Studios is looking for Systems Engineers to join our team in Austin, TX.
Bethesda Game Studios is seeking a qualified Software Engineers to join our team in Austin! The successful candidates will have extensive working knowledge in various languages such as C++/C, C#, Lua, Python, Golang, etc.
Bethesda Game Studios is looking for a Senior Graphics Engineer to join our team in Austin, TX.
Bethesda Game Studios is looking for an experienced Producer to join our team that is pushing the bleeding-edge of RPG development for the PC and consoles. Producers work with all parts of the team to facilitate communication, solve problems and remove anything getting in the way of other disciplines being able to work. Their primary focus will be on leadership and management of features and people on programming side.
Bethesda Game Studios is looking for a qualified Build Engineer. The successful candidate will have knowledge of and experience in the design, implementation and continuing support of cross platform infrastructure systems, continuous integration/continuous delivery build systems, patching systems, asset dependency and packaging systems, multiple branched environments, and source control integration. The ideal candidate will have a background in software engineering, with experience in optimizing and improving development workflows.
Bethesda Game Studios is looking for a qualified Gameplay Engineers to join our team in Austin, TX. The successful candidate will have extensive knowledge and experience in, the design and implementation of gameplay systems using C++.
Bethesda Game Studios is looking for Junior Client Engineers to join our team in Austin, TX.
Bethesda Game Studios is looking for talented programmers to join our team that is pushing the bleeding-edge of RPG development for the PC and consoles. In this role the Game Programmer will write and develop application specific code based on design requirements. The Game Programmer will work closely with artists, lead engine programmers, designers and producers to implement game features.
Bethesda Game Studios is looking for a qualified Gameplay Engineers with a UI focus.
Bethesda Game Studios is looking for talented Graphics Programmers to join our team that is pushing the bleeding-edge of RPG development for the PC and consoles. Programmers will work closely with artists, lead engine programmers, designers and producers to implement and optimize game features.
The Tools Engineer will work closely with artists, lead programmers, designers and producers to design, implements and maintain project development tools.