Click column header to sort
The Senior Combat designer works with the Combat Lead and the rest of the development team in the creation and maintenance of core combat mechanics, character abilities, and combat itemization. They are responsible for maintaining and improving the health of the combat experience including balance, bug fixing, system improvements, and development of new features.
MachineGames is looking for a senior UI/UX Programmer to join our team. In this role you will be responsible for the architecture and implementation of UI/UX related features in our games. Quality and end-user experience will be our guiding stars. You will collaborate closely with other teams and stakeholders of the studio, for example design, gameplay programmers, and artists. As a senior member of the studio you will mentor less experienced team members. An appreciated aspect about MachineGames is that everyone have the possibility to affect our internal work procedures, by suggesting how to utilize new technologies and tools and implement them into our workflow.
The UI/UX team is a smaller group which in turn is part of the larger Gameplay team. You will report to our Lead Gameplay programmer with dotted line to our UI/UX Team lead. Our Gameplay team is a group of committed and experienced programmers who are passionate about games.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or not currently residing in Sweden.
ZeniMax Online Studios is looking for an experienced Senior Environment Artist. Primary responsibilities are to develop all environments and environmental/ambient objects and to ensure consistent quality within the established art style.
ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a UI Engineer to implement next generation interfaces using a new and in-development UI framework. This position will program UIs, establish implementation standards, and contribute to the development of the UI framework. Applicants should have a passion for UI development and a strong vision for its future.
ZeniMax Online Studios is seeking a Lead Level Designer focused on Live Service to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role will collaborate with the Lead Content Designer, Design Leads, & Lead Environment Artists to drive live service recurring content creation.
Bethesda Game Studios recherche son prochain Programmeur UI qualifié pour rejoindre l’équipe qui repousse les limites du développement de jeux de rôles (RPG) sur PC et consoles.
Bethesda Game Studios is looking for a talented experienced UI Programmer to join our team that is pushing the bleeding-edge AAA game development for PC and Consoles.
Bethesda Game Studios recherche son prochain Programmeur Gameplay qualifié pour rejoindre l’équipe qui repousse les limites du développement de jeux de rôles (RPG) sur PC et Consoles.Dans ce rôle, le programmeur de gameplay écrira et développera du code spécifique à l'application en fonction des exigences de conception. Il travaillera en étroite collaboration avec les artistes, les principaux programmeurs d'engin, les concepteurs et les producteurs pour mettre en œuvre les fonctionnalités du jeu.
Bethesda Game Studios is looking for a talented Gameplay Programmer to join our team that is pushing the bleeding-edge of RPG development for the PC and consoles. In this role the Gameplay Programmer will write and develop application specific code based on design requirements. The Gameplay Programmer will work closely with artists, lead engine programmers, designers and producers to implement game features.
Bethesda Game Studios is looking for a talented Animation Programmer to join our team. Programmers will work closely with artists, lead engine programmers, designers and producers to implement and optimize game features.
Bethesda Game Studios is looking for an experienced Associate Producer - Code to join our team that is pushing the bleeding-edge of RPG development for the PC and consoles. The Associate Producer - Code will work with all parts of the team to facilitate communication, solve problems and remove anything getting in the way of other disciplines being able to work. Their primary focus will be on leadership and management of features and people on programming side.
Arkane Austin is looking for a multi-disciplined Senior Producer to manage the organization, scheduling, and daily coordination of cross-functional teams.
Bethesda Game Studios is looking for an experienced Senior Producer with a passion for online games to join our production team. The Senior Producer will work with all parts of the development team to facilitate communication, solve problems, and remove anything getting in the way of our staff being able to work.
id Software is looking for an experienced Gameplay Programmer to join our team to work on some of the industries most celebrated and popular AAA titles. You will work closely with programmers, game designers, and artists to implement and improve fun game features for rewarding customer experiences.
id Software is looking for a talented and experienced Senior Producer to help manage the organization, scheduling and daily coordination of development.
id Software, part of the ZeniMax Media Inc. family of companies, is seeking an experienced Environment Artist to join our team in making AAA games.
The ideal candidate will have some experience with Next-Gen asset creation, high poly/low poly modeling, and PBR texture creation, in addition to world building knowledge. This job is a very versatile position that will use all aspects of your industry knowledge to create props, textures, and environments that stride to set the new industry standard in visuals.
MachineGames is looking for an analytical Monetization designer. In this role you will become part of a cross-functional team, building a game from the drawing board through launch. You’ll be working closely with artists, designers, and engineers, both locally as well as overseas.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.
To expand its programming team and strengthen its internal technology, Arkane studios is seeking talented Tools Programmers. These positions are opened to different levels of expertise, from industry veterans to less experienced candidates. Reporting to the Lead Tools Programmer, the ideal candidate is responsible for developing and maintaining a wide range of production tools in the game editor.
Arkane Austin is looking for a Lead AI Engineer to join us and lead a team of talented engineers in developing AAA games for PC and console systems.
Our emergent gameplay style and immersive simulation leads to a lot of challenges. As a Lead AI Engineer, you will split your time between guiding a team of engineers solving those challenges while also contributing to the engineering development effort.
Do you obsess over how long the telegraph on an AI attack should be? Do you fire a weapon in a game and break down why it feels so good to shoot? Do you play the latest game modes and think about why they work or why they don’t? If you are the type of person who lives and breathes how it feels to play games, then you’ve come to the right place.
We are seeking a talented GAMEPLAY DESIGNER to come help us make industry-leading weapons, AI, progression systems, player mechanics, and game modes for AAA first-person action games. You will work closely with Game Directors, fellow Designers, and multi-discipline feature teams to help plan, prototype, and build systems that players will enjoy for years to come.
Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "Deathloop" - an innovative take on first-person action!
Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in Lyon town center.
We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc.
To expand its programming team and strengthen its internal technology, Arkane studios Lyon is seeking talented Engine Programmers. These positions are opened to different levels of expertise, from industry veterans to less experienced candidates.
Responsible for adapting, maintaining and optimizing the code of our game engine for PC and consoles. Multipurpose, he/she will deal with technology issues that will come up during production (IO, audio, physics, rendering, memory, and etc)